Viva El Presidente

Discussion in 'General Chat' started by BlackDog, Aug 28, 2009.

  1. BlackDog

    BlackDog FUMUKU, shall rise again

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    [youtube]sFmu-fXCg70[/youtube]

    Tropico 3:In short, a dictator simulator

    Tropico 1 was crazy in depth and trying to keep the 6 factions at least contempt with your rule was quite hard:

    *sniped from the wiki*

    Politics and factions

    While "El Presidente" has absolute rule over the lives of the Tropican people, politics play an important role in gameplay. The player must decide whether to hold free elections, attempt to manipulate the election by intimidating voters, or to reject democracy and run the island as a dictatorship. These decisions will have direct effects on the Tropican people's happiness, liberty, and respect for the leader. Often the player is judged on "democracy expectations" versus "democracy results," which will influence the public's opinion of their leadership.

    If pushed enough the Tropican people may choose to rebel against "El Presidente", conducting guerilla attacks against various buildings on the island; if the rebellion grows strong enough this will result in the overthrow of the player. A sufficiently dissatisfied military are likely to instigate a coup. Often threats to power can be measured based on a unit's leadership qualities and his courage. For example, a citizen with poor leadership but strong courage may not be likely to start a rebellion, but may be willing to join it.

    Most Tropicans are aligned into several conflicting political factions, with some citizens being a member of one or more such factions. The following is a list of the factions and their general demands:

    * Communists: Generally one of the largest factions, they are most concerned with housing and full employment for the masses, and fair pay disparities between workers on the island. They also prefer a pro-Soviet foreign policy. Their leader is generally a farmer or other laborer.

    * Capitalists: They stand in opposition to the communists and are a small, but influential faction. They are concerned with vast economic growth and higher standards of living for the upper-classes on the island. The capitalists prefer a pro-American foreign policy to realize their economic goals and are often led by a banker.

    * Religious: One of (if not the) largest faction on the island. This is due to a high value that many Tropicans place on their faith. They often are concerned with access to and quality of religious institutions on the island, as well as the island's morality. Appeasing them can often result in major reductions in liberty as they are swayed by edicts such as "Book BBQ," "Prohibition," "Birth Control Ban," and "Inquisition." The religious faction tends to be led by either a priest or bishop. Having a cathedral or church on the island encourages the growth of this faction (when citizens go to church they become more religious), but not allowing any religious buildings can keep this faction's size down, though its few members will hate you.

    * Intellectuals: This is one of the smallest factions on the island and tends to have the most detractors. They are most concerned with access to education on the island as well as maintaining a standard of liberty on the island. They can be one of the hardest factions to please and occasionally pose a threat to power, especially if the player is running an authoritarian regime. Their faction is often led by a professor or teacher.

    * Militarists: This is a medium-sized but powerful faction mainly concerned with the size and well-being of the island's military. They are one of the biggest threats to power, as armed members of this faction may launch a coup against the player. Supporting the militarists will result in a decrease in liberty and can cause non-militarists to rebel. The militarist faction is generally led by a soldier or general.

    * Environmentalists: A very small faction. They are most concerned with the natural beauty of the island. As such, they oppose logging and mining operations as well as most industry. Often they are in direct conflict with the interests of the capitalists or the communists. The leader can appease them by issuing edicts relating to the environment, such as pollution standards, but this will generally result in increased maintenance costs and decreased productivity.

    Factions can be manipulated both positively and negatively mainly through edicts and buildings. For example, the player may choose to bribe the leaders of factions to attempt to curry their favor or, if the factions' leaders become too much of a threat, he can have them assassinated or imprisoned. The island's media outlets can be directed to distribute propaganda for a particular faction, and schools can be either parochial or military in nature.
     
  2. angry biker

    angry biker Detective

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    sounds cool
     
  3. Zeke

    Zeke [BB] Sub Admin Sub Admin

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    Tropico 2 was the shit, I remember playing it way back when.
     
  4. Og Loc

    Og Loc New Member

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    Damn I loved the original Tropico..