So I'm currently in the process of defining all the split zones for our Surf maps, working my way through the easy maps first. As there's been some discussion internally and with some surfers I've realised it might be handy to explain exactly what splits are, what our system tries to do and what it doesn't do. So what are splits? Often in competitive speed-based competitions splits are used to measure a competitors speed between two points. Sometimes this can be as generic as a time-trial (think running a course x amount of times ala Mario Kart) or splitting up a course into "segments" where you're timed for each segment, with these segments being recorded upon a successful run. You can also have a combination of the above which is sort of what our system does. So how does the [BB] split system work? It's based off running a normal time-trial and splits will only be recorded if a new PB is also recorded. It's a mostly independent system that shares some events and other surf mechanics such as the start line and the finish line. Everything in between that is the split system working off it's own accord. Splits themselves aren't directly linked with an index to a PB, but we can symbolically calculate it as a set of splits should always be based off your latest PB. So why? Because enough people have asked for it and it does help to a lesser degree help improve a potential route. It's also better than sync which is a pretty low bar to beat at this point, but I digress. How many of my splits do you actually record? We only keep your latest splits (per map) recorded. At the moment we don't feel there's much value keeping an entire backlog of splits because when a new route is discovered or an optimisation found, it can mean another split technically becomes worse. This happens from vidya speed runs to Olympic level competitions. Can I compare my PBs with x record? Not at the moment, possibly in the future. This is a system that really needs more data in it before we can consider comparing it to say, all-time. The other issue is because we only ever keep your PB splits it's more likely that this will only compare well against all-time as opposed to seasonal. Gold / Red / Green, what are we using? Red / Green and you're racing against yourself. Linear vs Staged, how does this work? So this one was a tricky decision to work out, and even then there's exceptions. When it comes to linear maps, this is the more simplistic of the two and there's just various "splits" scattered throughout the map where it feels it makes sense. If you feel more / less splits should be added to a given map - lets talk! For staged: we've taken the stance that a split 'generally' is the time you leap from a platform and leap on to the finishing platform and if there's a transition then that isn't included. Like I said there's exceptions but we're trying to remain consistent about this. Some maps the split will end "after" the stage teleport and other maps may have an extra split in a stage because it's longer or it makes sense. Wait, I've already hit my PB ceiling?! I can't get better times! All I can recommend is keep trying, or we can offer to potentially wipe your current PB times (this wouldn't impact your actual time-trial records). Wait, I'm new / don't care / this is stressing me out! If you're a new player, you'll see absolutely nothing in terms of split information until you've landed your first successful time-trial for a map. If you don't care / don't want to see this information: this can all be turned off in F1 > Settings and if you have time-trials disabled, same applies as if you were a new player. So if we have splits does this mean we have 'checkpoints'? In terms of the stage system - that's what we consider our checkpoints mostly. For linear (and to a lesser extent staged), not really. First of all we have a platinum save / load state system that we feel currently does the job well enough (with room for expansion) but secondly we haven't defined a specific point in space for each split location and some splits are actually made up on multiple area definitions to try and ensure that consistency. If you have any questions or points you'd like to raise, feel free to drop them below.