So some items seem a bit off; 1. Deadking Shoulders The shoulders middle scale is set to 1.0 instead of 0.7. spine 4 -52.903 -14.601 0.634 -2.925 -74.739 -90.424 0.775 1, 0.7, 1 2. Bat Cape Same thing with Bat Cape, looks like middle scale is set to 1 instead of 0.7, worth checking the other 2 values as well. spine 4 -67.297 17.392 -3.779 0.745 79.092 86.925 1 0.9, 0.7, 1 3. Deadking Skull Head seems slightly off, face sticking out the front when mine didn't have that issue. Looks like first scale is set to 1 instead of 1.1 eyes -4.306 1.484 -80.129 0.297 1.192 1.151 1.025 1.1, 1, 1 4. Devil Horns All scales set to 1 instead of 1.1, 1.1, 1 Head 5. Bat Hat Looks slightly off skew when mine looks fine, should be: eyes 2.518 3.319 -69.466 85.718 38.809 34.365 0.85 1, 1.15, 1.1 6. Knight Helmet Middle scale set to 1 instead of 0.9. Head 7. Parasite Parasite is pretty far off the face, may be set to eyes instead of head? Advise if needs doing for eyes instead. head -73.985 -21.476 0.771 -2.925 -74.739 -90.424 1 1, 0.8, 1
The data is missing as a workaround - adding the extra scaling parameters breaks the models. This is due to a behavioural difference in my equip system vs PAC. I need to have a think about whether to change the behaviour or not as it will break other items.
Adding the VMatrix Scale parameters will break them more, I thought Teddi omitted them as a workaround, although that itself was a bug with the equip tool. it's best to leave them as they are for now.
Killermon has kindly updated items, most notable changes are cape and shoulders are now scaled better (and Parasite is no longer floating), thanks! EDIT: beat me to it.