Update 9.1

Discussion in 'Deathrun' started by Teddi, Aug 17, 2009.

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  1. Teddi

    Teddi Well-Known Member Bear

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    This is primarily a bugfix update for server stability and Amen issues.


    • Fixed a potential server crash after mapvote.
    • Fixed a potential client crash with the weapons
    • Fixed an Amen banning issue (Client wouldn't recieve a ban after being banned)
    • Fixed an Amen detection issue
    • Added a second fix to movement code to help prevent sticky feet
    • Added a fix on deathrun_Blood_Final (This is not the Vent fix, that comes in the next content update, which is soon)
    • Added a fix on No_Hope_Final where the runners recieved no weapon in two of the endings.
    • Fixed a problem where Platinum members couldn't see the platinum options.
    • Fixed a server overflow
    • Rounds have had an extra minute tacked on to them, bringing them up to 10 minutes in total.
    • Fixed iceworld so runners don't spawn all the way at the top of the map, instead, on the bottom areas, and two spawns on the second level.
    • Fixed a possible occurance on deathrun_simpsons_final where a trap could totally disappear, leaving runners stranded.
    The explosion fix, model fix, trails etc will come in the content update, ie an update with a number.
     
  2. Sleepydragn1

    Sleepydragn1 Serious Business Since 08

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    Nice job.
     
  3. Pot Ducky

    Pot Ducky Hurf Durf,

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    Nice, but i think

    Is meant to be deaths?
     
  4. Zephyr1551

    Zephyr1551 The Slayer of Bob

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    Its so that when they win they don't spawn all the way at the top
     
  5. Pot Ducky

    Pot Ducky Hurf Durf,

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  6. Teddi

    Teddi Well-Known Member Bear

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    Basically, when you completed Iceworld, you could spawn on the top floor, and it would take like 5 minutes to run to the bottom.
     
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