Update 14.3

Discussion in 'Deathrun' started by Teddi, Nov 3, 2009.

Thread Status:
Not open for further replies.
  1. Teddi

    Teddi Well-Known Member Bear

    Joined:
    Jul 21, 2007
    Messages:
    9,610
    Likes Received:
    1,055
    Bugfixes


    • Fixed HP bar slipping out of the container
    • Fixed minus numbers if the player took more damage than their HP
    • Fixed a bug on deathrun_ultimatium_final_v1 that allowed runners to skip the rest of the run
    • Removed old movement file (wasn't being used anyways)
     
  2. Whitefang

    Whitefang ( ͡° ͜ʖ ͡°)

    Joined:
    Jul 12, 2008
    Messages:
    4,009
    Likes Received:
    43
    More like 14.2.1
     
  3. Teddi

    Teddi Well-Known Member Bear

    Joined:
    Jul 21, 2007
    Messages:
    9,610
    Likes Received:
    1,055
    Yeah, but oh well. I rolled it out due to the ultimatium bug.
     
  4. Pot Ducky

    Pot Ducky Hurf Durf,

    Joined:
    Jul 8, 2008
    Messages:
    1,727
    Likes Received:
    14
    when i get ma modelll?
     
  5. Dumbo

    Dumbo Ban'd

    Joined:
    Jul 25, 2009
    Messages:
    173
    Likes Received:
    0
    if hp < 0 then hp = 0 end ;q
     
  6. Whitefang

    Whitefang ( ͡° ͜ʖ ͡°)

    Joined:
    Jul 12, 2008
    Messages:
    4,009
    Likes Received:
    43
    local hp = math.Clamp(LocalPlayer():Health(), 0, 200)
     
  7. Overlord

    Overlord lolz to can't say @dmin

    Joined:
    Jun 7, 2008
    Messages:
    1,136
    Likes Received:
    4
    Myass = math.Dump(GlobalizePlayer)():Gimp(), Ova,9000)
     
  8. Whitefang

    Whitefang ( ͡° ͜ʖ ͡°)

    Joined:
    Jul 12, 2008
    Messages:
    4,009
    Likes Received:
    43
    Attempt to call global function Dump (a nil value)

    Attempt to call global function GlobalizePlayer (a nil value)

    :1: Attempt to call nil function

    Attempt to call method Gimp (a nil value)

    Attempt to call global Ova (a nil value)

    :1: <eof> expected near )
     
  9. Goldenvale

    Goldenvale o.o

    Joined:
    Sep 27, 2009
    Messages:
    66
    Likes Received:
    0
    [​IMG]

    HATSHATSHATS!!!
     
  10. Dan

    Dan Active Member

    Joined:
    Feb 21, 2008
    Messages:
    1,689
    Likes Received:
    0
    wow you must have made a lot of broken scripts to have memorized the error messages like that :rolleyes:
     
  11. Teddi

    Teddi Well-Known Member Bear

    Joined:
    Jul 21, 2007
    Messages:
    9,610
    Likes Received:
    1,055
    Oh shit.
     
  12. Whitefang

    Whitefang ( ͡° ͜ʖ ͡°)

    Joined:
    Jul 12, 2008
    Messages:
    4,009
    Likes Received:
    43
    So has every other LUA coder.
     
  13. Goldenvale

    Goldenvale o.o

    Joined:
    Sep 27, 2009
    Messages:
    66
    Likes Received:
    0
    What? :D
     
  14. Teddi

    Teddi Well-Known Member Bear

    Joined:
    Jul 21, 2007
    Messages:
    9,610
    Likes Received:
    1,055
    I know that CP, and that sign.

    Now currently running for the hills.
     
  15. Goldenvale

    Goldenvale o.o

    Joined:
    Sep 27, 2009
    Messages:
    66
    Likes Received:
    0
    O.O... That's my playermodel holding a sign...
     
Thread Status:
Not open for further replies.