Surf Update 17

Discussion in 'Surf-Skill' started by Teddi, Aug 8, 2021.

  1. Teddi

    Teddi Well-Known Member Bear

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    Similar to the BBase update thread, it's been a while!

    • A number of maps had their endings adjusted to be more in-line with the policy that a map should finish at the final Platform
    • A number of split fixes were implemented for edge cases
      • Vegetables is a particularly egregious one, apologies!
    • The teleport system for stage changing can now support additional, per-map actions
    • Added specific stage teleport support for surf_overgrowth2
    • Various save state / saveloc changes were made to prevent various methods of abuse (thanks Skerf)
      • This includes the inability to saveloc too close to spawn now.
    • If you go too fast through a starting line beyond what we consider the "soft" speed for clamping, we no longer bother starting your time.
    • Changed the Platinum Flashlight to become the "fullbright flashlight" and released this to all players. Will illuminate the map in a "mat_fullbright 1" style. This will not illuminate models.
    • Added a new trigger that prevents players from starting a run until they've gone through the starting line at least once to reset their state.
      • Maps will now automatically attempt to spawn these in to prevent various abuse scenarios
    • Disabled and then re-enabled the supplementary materials system in regards to the various GMod updates
      • Should anyone still desire, you can do !css if you want to permanently have these supplementary materials
    • Scoreboard supports new volume system
    • Added mesh brush support.
      • This is used on maps like Kitsune 1, Dragon, Progress_fix where their endings aren't typical cuboid shapes.
    • surf_salvation max velocity set to 4,000
    • Updated surf_harmony to surf_harmony_fix
    • Backported some player state resetting from Climb (in specific regards to hull sizes on T2-6)
    • Various new maps added and various old maps removed
    • Updated how a player client reacts if they fail to load CSS supplementary materials
    • When players stop spectating, they'll automatically be sent to the stage they were last at.
    • Other numerous optimisations & bugfixes
     
  2. JesusCrust

    JesusCrust Member

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    Thank you Teddi, Very Cool!