Too many split run fixes to count. Modifications to pebblebuster to make it slightly more efficient and reduce erroneous edge-cases. Added surf_omnific Added surf_ebony Added new ahop zones to surf_loves_spliff Added additional ahop zones to surf_pandemonium_njv Removed the health / reset buttons on surf_lore Corrected a bug where if a player spectated someone, their spectators wouldn't get removed Modified the start zone on surf_me Various maps had their endings made flush with the end platform as opposed to being somewhat "inwards" Added surf_pagoda Added surf_salvation Fixed the streamer keyboard disappearing if the player spectated and unspectated someone We now remove additional soundscapes because ear bleed isn't fun Split errors are now automatically reported to GitHub The payment string displayed at the end of a map when completing now matches the correct BBase behaviour. (This could be +/- a few Cubes visually, but the amount awarded was always correct). Seriously, there's a shitload of split fixes Autohop step system has been implemented. Live on the following maps where applicable: surf_ace surf_aser surf_ny_platinum surf_progress_fix More coming soon (e.g. Whiteout) Removed the "fading white" effect on surf_whiteout_v1_1 Modified the teleport entity on surf_whiteout_v1_1 so players should no longer get stuck walking from stage 1 to stage 2 but now they'll get stuck going from stage 2 to stage 1. Removed various entities on surf_minimumwage that could enable skips that weren't legal.