dr_cryptnecrodancer_v6 http://gamebanana.com/maps/184894 deathrun_steam_works http://gamebanana.com/maps/135288 DeathRun_CB_Egypt_v1 http://gamebanana.com/maps/162571 Dr_Safety_First http://gamebanana.com/maps/175798 dr_horrors http://gamebanana.com/maps/169228
From my experience loading TF2 maps in Gmod resulted in generally texture issues and spawn issues at the very least, but if it works fine can take a look.
I agree with deathrun_steam_works, awesome map. Would also recommend the almighty dr_minecraft, it in itself is a decent map but I think due to it's popularity, it could lure in people who see it on the server list. Gotta have that ulterior motive.
Now before i start I would like to thank all the people who helped test and download the maps. -NeverReady -Jr6150 -Malice -Rythums -Goober Thank you for the help! Map suggestions: https://steamcommunity.com/linkfilter/?url=http://css.gamebanana.com/maps/54839 - smaller map but refills buttons fast. fun and enjoyable 8/10 https://steamcommunity.com/linkfilter/?url=http://gmod.gamebanana.com/maps/149990 - bigger map, very fun and everyone will laught. third end broken. very enjoyable! 10/10 https://steamcommunity.com/sharedfiles/filedetails/?id=763846257 - Very enterestingand fun, But pretty glitchy. When tried buttons wouldnt work. (would deffenitly try out though) 7/10 https://steamcommunity.com/sharedfiles/filedetails/?id=750665552 - hilarious map. is in the steam workshop though and never wasnt sure if you had the ability to add cs maps to gmod. 8/10 And last but not least Steam_works. Im sure you remember this one. someone suggested this and im not sure if you forgot or not but most of us wanted us to remind you if you are gonna add it. Thanks! -Lightning Update: My bad i made the mistake by not adding it to the thread. My bad. I'm sorry
Will have a look at these tomorrow, but only thing I'll add is we can't add maps off the workshop, would need map downloads i.e. game banana, but I assume they'll be findable. (They'd also need to be for CS:S or Gmod rather than CS:GO, TF2 etc).
Egypt and Steam are no brainers really, no reason they can't be added. I found Akai hard to test as the traps weren't triggering, not sure why. Industrial was very dark in places, there was one area where there was a light switch, others were just dark regardless. See what Teddi thinks. We had Percolate once but with Plat boost people were speedrunning the map in <30 seconds, wasn't a fun experience generally and cube yield was too high.
I thought that might be an issue with percolate seeing as we all played as if you didn't have plat. And although industrial is dark in some places, it's pretty straight forward after the first few rounds. The maps traps and general layout are pretty great. And one of the best things, imo, are the endings. Would hope it makes the cut, we all had a blast playing it.
3 maps have been added; and for industrial a bug has been fixed with the spectator system to allow you to use the flashlight once again.