[BUG] General Map/Zone Fixes for New Season

Discussion in 'Suggestions / Bugs' started by Jr6150, Sep 3, 2018.

  1. Jr6150

    Jr6150 [BB] Admin Admin

    Joined:
    Oct 12, 2016
    Messages:
    51
    Likes Received:
    60
    Hey all, I wanted to make a general hub post for any fixes/changes that need to be made for map/zones with the new changes we've recently implemented. Issues like zones extending too far or the pre-speed cap interfering with gameplay should go here. Feel free to also voice opinions on any fixes/changes with the ahop zones, although we may want a new thread depending on whether there is a good amount of discussion for that subject specifically. Hopefully, everything has transitioned over well, but feel free to voice any concerns or suggestions
     
    Teddi and Kaiden like this.
  2. Jr6150

    Jr6150 [BB] Admin Admin

    Joined:
    Oct 12, 2016
    Messages:
    51
    Likes Received:
    60
    To start off, Daddy and I noticed that on surf_4head, the zone seems to extend a bit further then it should, interfering with the drop onto the first ramp. You "float" down onto it vs the normal drop that it should be. If needed I'm sure we can post a demo showcasing the effect.
     
    Kaiden likes this.
  3. Teddi

    Teddi Well-Known Member Bear

    Joined:
    Jul 21, 2007
    Messages:
    9,635
    Likes Received:
    1,118
    I've re-positioned the starting area on 4head so this shouldn't happen. I've also increased the threshold on the z-axis by about 30 units.